IconMainDark-1024.png
LogoMainDark-1024.png
  • Home

  • Games

  • About

  • More

    Subscribe
    kinorogames
    • Sep 26, 2017
    • 1 min

    Full version of Taps for Android is now FREE until October

    To celebrate the latest update of Taps, I have decided to make the full game free on Android until October. Simply download the game from the Play Store and enter the code below in the Settings menu. Download https://play.google.com/store/apps/details?id=com.kinorogames.taps&hl=en_GB Promo code 1A5A9D5 More news to follow soon for the iOS version. Watch this space. As always, enjoy my game and I would love to hear from you. #promo #promocode #android #google #playstore #free

    202 views0 comments
    kinorogames
    • Sep 24, 2017
    • 1 min

    First major Taps update brings new game modes!

    I am pleased to announce that the first major update to Taps is now available on Android and iPhone/iPad. Download iPhone/iPad Download Android We have introduced new campaigns for the two brand new game modes! Thought you had mastered Taps? Think again... New "Crossy" game mode - tapping a tile increases the value of diagonally adjacent tiles New "Crossy (Advanced)", similar to "Advanced", also allows values to be decreased diagonally 200 new campaign levels Play new modes i

    125 views0 comments
    kinorogames
    • Sep 12, 2017
    • 2 min

    Origins of a solo game dev - Part 2

    So, Bungee Ninja seemed like a moderate success (see part 1) and now was the time to build on that success with an exciting, original, fun new game. So we did the opposite. At the time, it appeared that a trend that was mildly popular within the "geek" community (us included) was gathering momentum. As such, we felt we could build something to capitalize on this interest and get it out quickly to meet demand. This growing trend was... The Game. Sorry, if you know, you know. A

    351 views0 comments
    kinorogames
    • Sep 6, 2017
    • 3 min

    Origins of a solo game dev - Part 1

    In this series of posts, I will be delving deep into my game development journey and bringing you classic memories of some truly awful releases. But first a brief look at my childhood. Early years You see, while most kids were out playing football on the field next to my house, I would regularly spend that same time making games on my Amiga using Amos Professional (yesterdays equivalent of Xcode or Visual Studio). I'm pretty sure upon launching the application, a posh america

    468 views0 comments

    CONTACT

    contact@kinorogames.co.uk

    • Discord-Logo-Color
    • Twitter Social Icon
    • Instagram Social Icon