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    kinorogames
    • Sep 12, 2017
    • 2 min

    Origins of a solo game dev - Part 2

    So, Bungee Ninja seemed like a moderate success (see part 1) and now was the time to build on that success with an exciting, original, fun new game. So we did the opposite. At the time, it appeared that a trend that was mildly popular within the "geek" community (us included) was gathering momentum. As such, we felt we could build something to capitalize on this interest and get it out quickly to meet demand. This growing trend was... The Game. Sorry, if you know, you know. A

    351 views0 comments
    kinorogames
    • Sep 6, 2017
    • 3 min

    Origins of a solo game dev - Part 1

    In this series of posts, I will be delving deep into my game development journey and bringing you classic memories of some truly awful releases. But first a brief look at my childhood. Early years You see, while most kids were out playing football on the field next to my house, I would regularly spend that same time making games on my Amiga using Amos Professional (yesterdays equivalent of Xcode or Visual Studio). I'm pretty sure upon launching the application, a posh america

    468 views0 comments
    Russ King
    • Sep 5, 2017
    • 2 min

    Welcome

    And so it begins. No hang on, that is a really bad way to start. I'm sure I recall my English teacher in year 11 saying that you should never start a sentence with the word 'and'. Actually, turns out I don't care - and neither do you. I am presuming you are actually here for one or more of the following reasons: you are a game dev interested in another game devs ramblings you are a gamer interested in playing my games you are from the press and want to learn more about me you

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