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    kinorogames
    • Sep 12, 2017
    • 2 min

    Origins of a solo game dev - Part 2

    So, Bungee Ninja seemed like a moderate success (see part 1) and now was the time to build on that success with an exciting, original, fun new game. So we did the opposite. At the time, it appeared that a trend that was mildly popular within the "geek" community (us included) was gathering momentum. As such, we felt we could build something to capitalize on this interest and get it out quickly to meet demand. This growing trend was... The Game. Sorry, if you know, you know. A

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